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I started tinkering with Unreal 4 soon after it was released to the public, mostly in my spare time. It was used in a 7DFPS jam game called "God Complex." Since then I've continued to experiment in my spare time, working on animation systems, network replication, level design and UI design.
I'm still nowhere close to the level of proficiency and familiarity I have with Unity, but I've made substantial progress and I'm continuing to experiment with the toolset.
I started experimenting with Unreal 4 soon after it was released to the public, mostly in my spare time. It was used in a 7DFPS jam game called "God Complex." Since then I've continued to refine my skills in my spare time, working on animation systems, network replication, level design and UI design.
I'm still nowhere close to the level of proficiency and familiarity I have with Unity, but I've made substantial progress and I'm still working with the toolset today.