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PAC-MAN 256

PAC-MAN 256 is a modern reinvention of the arcade classic, where players guide Pac-Man through an endless maze, dodging some classic and all new Ghosts to collect all the dots and find those elusive Power Pellets.
 
PAC-MAN 256 released on Mobile (iOS/Android) in 2015 as well as an enhanced edition on Desktop (Win/Mac/Linux), Xbox One and PS4 in 2016. Some of my responsibilities included:
 
-Character control and movement systems (for touch and stick based input)
-Ghost design and implementation
-Power-Up design and implementation
-Substantial UI logic and design and implementation (for touch, mouse and controller input, with multiple screen orientations)
-Designed and implemented an endless maze system, including designing the various maze segments that make up the world
-Implemented Android specific system feature integration and build pipeline
-Designed and implemented local multiplayer mode for Desktop/Consoles
-Xbox One specific work - controllers, user handling, leaderboards, backend setup and certification compliancy
-PS4 certification compliancy
 
PAC-MAN 256 was built entirely in Unity with C#.