unite.JPG

Talks

I’ve given several talks at various game development events in Melbourne, including GCAP, Unite Melbourne and at IGDAM meetings. My two Unity/Production focused talks:
 
Gettin weird with Reflection (Unite 2016)
I go through some of the basic ways to use reflection in C#, and then follow up with several actual examples of it’s use in Digby Forever and an unreleased follow up to Fight The Dragon.
 
Mecanim (Unite 2014)
In 2014 I ran a basic session on how to get started with Mecanim in Unity, as well as showing off some the more advanced use cases and techniques in Fight The Dragon. Managing state machines, working with transitions, code-driven state management as well as hybrid animation/code-driven bone management were all covered.