Fight The Dragon
Fight The Dragon is a community-created action RPG where players and their friends explore adventures made by other community members in the in-game Adventure Construction Kit. FTS can be played in single-player, split-screen with two controllers and with 4 players online.
FIght The Dragon won the Technical Excellence award and was a finalist for the Innovation Award at the Australian Game Developer Awards in 2014.
Fight The Dragon released on Desktop(Win/Mac/Linux) in Steam Early Access in March 2014, released out of early access in Dec (2014). It was maintained and actively developed until 2016. Some of my responsibilites included:
-Substantial tool development for players in our level editor
-Complete character movement and combat system (M+KB and Controller)
-Implemented and refined enemy AI and problem-solving in user-generated environments
-UI Development, particularly controller support
-RPG Systems including loot generation, balancing and gear distribution
-Substantial multiplayer logic for split-screen and online modes
-Designed and built most of the levels that shipped with the game
-Extensive work with Animators to handle various humanoid and non-humanoid characters
-Considerable community work and management, communicating directly with players in Steam Forums
Fight The Dragon was built entirely in Unity with C#, and used Photon for networking logic.
Fight The Dragon is a community-created action RPG where players and their friends explore adventures made by other community members in the in-game Adventure Construction Kit. FTD can be played in single-player, split-screen with two controllers and with 4 players online.
While on their adventures, players find and collect a wide variety of procedurally generated loot, with unique stats and capabilities. Enemies would scale accordingly, gaining new abilities and modifiers to keep players on their toes.
The Adventure Construction Kit was a key feature of Fight The Dragon. Easy to pick up, but with a depth that saw players investing 1000's of hours making their masterpieces, the ACK featured a wide variety of customisable enemies, intricate logic systems, triggers and events and a simple NPC system that allowed for short stories.
Fight The Dragon won the Technical Excellence award and was a finalist for the Innovation Award at the Australian Game Developer Awards in 2014.
Fight The Dragon released on Desktop(Win/Mac/Linux) in Steam Early Access in March 2014 and released out of early access in December 2014. It was maintained and actively developed until 2016. Some of my responsibilities included:
-Substantial tool development for players in our level editor
-Complete character movement and combat system (M+KB and Controller)
-Implemented and refined enemy AI and problem-solving in user-generated environments
-UI Development, particularly controller support
-RPG Systems including loot generation, balancing and gear distribution
-Substantial multiplayer logic for split-screen and online modes
-Designed and built most of the levels that shipped with the game
-Extensive work with Animators to handle various humanoid and non-humanoid characters
-Considerable community work and management, communicating directly with players in Steam Forums
Fight The Dragon was built entirely in Unity with C#, and used Photon for networking logic.
Available for purchase from: Steam